| Name | Daze |
|---|---|
| Type | Spell |
| Description | Return an enemy minion to its owner's hand. They can't play it next turn. |
| Flavor | Weaks. |
| Artist | Ramzy Kamen |
| Set | CATACLYSM #123315 |
| Wallpaper | |
| Image |
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| Name | Daze |
|---|---|
| Type | Spell |
| Description | Return an enemy minion to its owner's hand. They can't play it next turn. |
| Flavor | Weaks. |
| Artist | Ramzy Kamen |
| Set | CATACLYSM #123315 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Daze, Spell, designed by Ramzy Kamen first released in Mar, 2026 in the set CATACLYSM.
A card like **Daze** (3-mana Rogue spell: return an enemy minion to its owner’s hand; they can’t replay it next turn) would best fit in a **tempo or aggro Rogue deck** that aims to maintain board control and push damage while disrupting the opponent’s curve, since preventing replay for a turn can create a strong tempo swing against big threats or key combo pieces. However, it competes directly with **Sap**, which costs only 2 mana and already provides a powerful tempo bounce; in most cases Sap is more efficient because Rogue decks value low-cost disruption to maintain pressure, and the extra mana for the “can’t replay next turn” clause may not justify the slower tempo unless the meta is full of expensive, single-threat decks (like Big or Control archetypes). Overall, while Daze could see niche play in slower tempo builds or disruption-focused Rogue lists, **Sap is generally the better and more flexible card**, so Daze would likely struggle to see consistent competitive play unless Sap
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