| Name | Disintegrate |
|---|---|
| Type | Spell |
| Description | [Action] (Play on your turn or in showdowns.)Deal 3 to a unit at a battlefield. If this kills it, do this: draw 1. |
| Artist | Kudos Productions |
| Set | Origins #5 |
| Wallpaper | |
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About Disintegrate
Disintegrate, Spell, designed by Kudos Productions first released in Mar, 2026 in the set Origins.
**Disintegrate** fits best in midrange or control decks that value flexible removal and incremental card advantage—especially spell-heavy builds that can reliably trigger spell synergies or that aim to win through resource advantage rather than pure tempo. The ability to deal 3 damage at action speed makes it a solid answer to early- and mid-game threats, and the conditional draw rewards you for finishing off smaller units, making it strongest in metagames filled with low- to mid-health creatures. However, if the format includes more efficient removal (such as a 3-cost spell that deals 3 without conditions, a 4-cost spell that deals 4–5 damage, or unconditional destruction effects), those may be better in faster or more threat-dense environments. Whether it should see play depends on how common 3-health units are and how valuable card draw is in your strategy—if both are relevant, it’s a solid inclusion; otherwise, it may be outclassed by more efficient or higher-damage alternatives.
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