Rummikub Review: A game where each round is a challenge!
08/27/22 0 comments
Exercise your brain in every round, strategy will be present in every move, and games will never be the same. Yes, this game exists: Rummikub!Edit Article
rummy(card game), Dominoes, Mahjong and Chess. Don't be alarmed by having elements of so many games with high strategy and different levels of difficulty, Rummikub is really a family game, with the right dose of strategy and difficulties for a game of this category.
About the Game
Spiel des Jahresin Germany and in 1993 it won the
Gra Rokuin Poland, both as the best game of the year.
The Rummikub Official Book
The Rummikub Official Book. It brings, in addition to the rules, obviously, strategic and tactical tips. It has 72 pages and also describes the 3 different rules for the game: the “American”, the “Sabra” and the “International”. The version I am reviewing and the one currently sold use only the “Sabra” rule. The
Americanis the simplest of the three versions and the closest to the traditional
rummy. Once you learn its basics, you can adapt it to other versions.
Sabra, the one we reviewed, adds more rules, and in my opinion, is the best. It's an easy game to learn, but the extra moves allowed in the Sabra version make it a game of bold and aggressive tactics, with incredibly fast actions. But, like Chess, it requires you to think ahead and visualize the variable configuration of the pieces. The game gets fast and furious as players try to make the most of the pieces they have within a strict time limit. It's much more fun! The
Internationalrules make for a highly sophisticated game that bears a strong resemblance to Mahjong in having to complete a variety of patterns and winning combinations. The score is unusual, and the odds are for an ever-changing game. In short, the Sabra version brings more challenges!
OpeningWell, where does the strategy come in there? As already said, to "enter" the game, to have the 30 points, you can use groups (example: 4 tiles of value 7 of different colors) and/or sequences (example: 4 tiles in values 3, 4, 5 and 6 of the same color), as long as they add up to 30 points together. Remembering that for both groups and sequences, 3 or more tiles are required. This act of “entering” the game is called
Opening. It is worth mentioning that the games on the table (both groups and sequences) have no owner, everyone can use them to help play their tiles.
MovesAfter the Opening, the game really shines, the so-called
Moveshappen. Immediately after the Opening, you can perform Moves, including the tiles that you yourself have put into play. But what are Moves? They are the soul of the game! Drop more pieces from your rack using as a basis the games (groups or series) already played on the table, fitting your pieces, thus getting rid of them. Please keep in mind that the golden rule is that each game on the table must have at least 3 tiles. Respecting that, it's time to execute your strategy. So, the game continues with the players getting rid of their pieces through the most amazing and unimaginable Moves, being able to change everything. Undo groups, separate sequences, and so on, as long as at the end, I repeat, all games on the table have at least 3 tiles.
Jokersyet. Ah, that's when things start to heat up. The Joker performs the function it brings in its name, as it is a Joker it can replace any piece. And strategy here is very useful. What if I can't play a tile on my turn? Well, you won't get away with it. As a punishment, you have to take 1 tile from the pile (not from the ones in play) and with that, your rack will fill up again. Oh, and if I start performing Moves, will my time run out? Well, that is possible, and indeed, it happens often. If at the end of your time you haven't played any tiles, return the Moves to the starting position and as a penalty draw 3 tiles from the pile. I said time running out, correct? Well then! Can I think for several minutes about my chances on my turn, thus delaying the table and making the game boring? Of course! The game suggests a maximum limit of 1 minute for each player to perform their moves on their turn. This makes the game much more dynamic. There's an app is called “Rummikub Score Timer” which has a configurable clock for as long as you want, and you can also put the names of the players and mark the score. There are several other ways to do this, including a house rule to play without time, if you are starting the kids. Anything goes, the important thing is to have fun.
End of Game and Scoring
End of Game
Teaching Tips for Rummikub
Board Game and RPG collector/player (Master). PHD in Information Science. Master in Computer Science. College professor. Researcher in the area of Web Accessibility. Consultant in the area of Information and Technology Management. I support the Chiefs (NFL), Lakers (NBA) and I'm a Ferrarista (F1).