Creation of the Board Game For The Quest
The board game For The Quest was created by designers Bruno Sathler and J. M. Pimentel, in collaboration with artists Felipe Faria and Gustavo Pelissari. It was released in 2022 by the publisher 101 Games.
In the game, players take on the roles of heroes or the villain Nokron. With a similar approach to the beloved Hero Quest, which is rarely found on shelves today, FTQ features dungeon exploration mechanics and intense battles against monsters that arise incessantly.
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Game Pieces
In For The Quest, there are a total of 10 modular board pieces, each with numerous rooms, and each one is double-sided, allowing players an infinite variety of maps that can be assembled. Each room is divided into small quadrants and does not have doors or furniture, as these elements are detachable and can be assembled for each mission, allowing players to create different rooms and events even when using the same map tiles.
Furniture and doors are detachable and can be assembled in the game, allowing players, depending on the mission, to assemble them as their characters have line of sight. In addition to the scenery pieces, there is a book with a campaign divided into 13 unique missions, each with its own map, rooms, dangers, and challenges to overcome, with no time limit. However, it is necessary to be careful because the more time passes, the more monsters can appear, and the heroes are not invincible.
Regarding characters, we have the main villain, Nokron, who can be controlled by a person or by the game's artificial intelligence. The person taking on the role of Nokron has a shield, similar to well-known RPGs, where all actions and information about the location are visible only to Nokron.
In the service of Nokron, there are the monsters controlled by him. Each monster has a card with a description of what it does and its combat and movement characteristics, something simple but straight to the point, leaving no doubts even for novice players.
On the other side, we have the heroes, with 10 different classes to cater to a wide audience of players and group configurations. Classes include paladin, druid, wizard, assassin, amazon, berserker, among others. Each hero has an individual sheet with a brief history and all the abilities they possess, as well as their future skill tree as they evolve in experience.
In terms of cards, there are common equipment and relics. Equipment can be acquired by exploring the dungeon or the bodies of defeated monsters. Relics are acquired only by finding special chests as indicated in the campaign book missions, being enhanced items that grant additional attributes to the heroes.

Popularity
It is amazing to see how For The Quest managed to fill the void left by the famous Hero Quest and gain a dedicated fan base.
The fact that the game has roots in Hero Quest likely inspired nostalgia among RPG players looking for something similar. The gaming community, upon realizing the similarities and quality of For The Quest, showed significant support during the crowdfunding and continued to support expansions and other related releases.
The speed with which the game and its extras reached their goals in crowdfunding, often in less than 5 hours, highlights the strong demand and enthusiasm of players. This is comparable to the popularity of series like Zombicide, which also achieved great success in crowdfunding campaigns, such as Kickstarter.
This positive community response indicates not only an appreciation for the game's elements but also a desire for experiences that recapture the essence of beloved classics. For The Quest seems to have effectively filled this niche, providing players with an exciting and well-received alternative.
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Conclusion
It's great to hear that For The Quest has managed to meet expectations and hype by offering a remarkable tabletop RPG experience. The successful formula of rescuing elements that made its acclaimed predecessor, combined with improvements and expansions, is often a recipe for success in board games and RPGs. The fact that For The Quest achieved rapid fame is a testament to the game's quality and its ability to meet the expectations of a community of players eager for engaging and nostalgic experiences.
It's exciting to see how games that incorporate classic elements can capture new generations of players and keep the flame alive for long-time fans. May the success of For The Quest continue to thrive, providing many exciting hours of adventures for tabletop RPG players.
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