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K2 Review: climb the Savage Mountain!

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You and your team must climb to the peak of K2 and survive until your 18-day expedition comes to an end. The weather constantly changes, trails are steep and treacherous, and there's also lack of oxygen - all these are your deadly enemies, so plan accordingly!

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translated by Antonio Carlos

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revised by Antonio Carlos

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Savage Mountain

K2 - also known as "Savage Mountain" by climbers - is the second largest mountain in the world, after Mount Everest. K2 peaks at 8.611 meters above sea level.

K2
K2

Here's some data to show its grandeur: currently, there have been around 300 successful climbs and, unfortunately, 77 casualties. This means that around one person dies on the climb for every four who reach the summit.

This is where we will venture in the game K2!

K2 - Game Info

K2 is a game for 1-to-5 players, age 8+, created by designer Adam Kałuża. The game's art is by Jarek Nocoń.
Game Box
Game Box

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K2 was released in 2010 by Rebel.pl, and in 2017 in Brazil by Buró Editora. The main game mechanics include coordination, hand management, player elimination and step-by-step planning.
Game Components
Game Components

Since its release, K2 has received several Best Game and Best Strategy Game nominations, like from Golden Geek, Gra Roku, International Games Award, the famous Spiel des Jahres, and many others.

Let's play!

The Game

You and your team compete against other climbers to see who can reach K2's summit and survive an 18-day expedition. You can choose between Summer or Winter, plan the best route, use tents for optimally and be prepared for extreme weather conditions.

Also, remember not to run out of oxygen! Are you ready?

At the beginning of the game, each player has 2 mountaineers and 2 tents, and must also monitor their acclimatization level. Players check the weather forecast and start their turn choosing the best route – the one that requires the least effort and avoids hostile weather conditions.

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Game Board
Game Board

Each player receives a set of cards that help with acclimatization-oxygen and with the climb. Each one shuffles all their cards and draw 6. Each of the 2 climbers start with 1 acclimatization marker. Risk tokens are shuffled and 3 are to be revealed for the first round.

Setup is complete!

Movement Cards - Green - and Acclimatization cards - Blue
Movement Cards - Green - and Acclimatization cards - Blue

Each turn of K2 has 5 steps:

  • 1) Card selection;
  • 2) Risk tokens;
  • 3)Action phase;

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  • 4) Acclimatization check;
  • 5) End of turn.

    In Step 1, each player chooses 3 of their 6 cards and place them face down. After all cards are selected, players reveal their cards simultaneously.

    Players' Hand Cards
    Players' Hand Cards

    In Step 2, players add up the movement points of the 3 chosen cards (indicated by the green circle). Whoever has the highest sum takes one of the 3 available risk tokens. In the event of a tie, no one takes a risk token.

    Risk tokens
    Risk tokens

    Risk tokens reduce movement or oxygen points. It is up to the player to decide which option is less detrimental to their strategy.

    In Step 3, it's time for action! Move your climber, increase their oxygen level and/or set up a tent. The higher a mountaineer goes, the more points they earn. Pay attention to the weather forecast, as the yellow circles indicate extra points needed to advance.

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    Weather Forecast
    Weather Forecast

    In Step 4, do an Acclimatization Check, which means the climber's adaptation to the climate. Red circles indicate the amount of oxygen lost. If the oxygen drops below 1, the climber dies.

    Acclimatization Check
    Acclimatization Check

    In Step 5, it is the End of Turn. The weather marker advances, indicating the weather for next turn. The player to the left of the starting player will be the new starting player for next turn.

    Ending the Game

    After 18 days - each turn equals one day -, whoever has the highest sum of victory points from their 2 mountaineers is the winner.

    In case of a tie, the winner is the person whose climber reached the peak first. If no one reached the peak, then victory is shared.

    Strategy Tips

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    In K2, the secret is to keep an eye on the next space you're going to. Note the requirements: how many movement points are needed, the current weather, the weather forecast for next turn, and what cards you have in hand. Wow, that's a lot!

    To make it simpler: every space has a movement cost and, sometimes, a specific weather.

    Space with 3-Move Requirement and -2 Oxygen
    Space with 3-Move Requirement and -2 Oxygen

    Movement Points also indicate the cost to pitch a tent. Tents are essential, as they reduce by 1 the impact of cold on acclimatization. Pitch tents in strategic locations.

    Tent
    Tent

    Remember, each space has a maximum number of climbers, depending on the total number of players and altitude.

    Number of Climbers per Space
    Number of Climbers per Space

    As your mountaineers climb to the top, they earn Victory Points depending on their altitude.

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    Altitude range for every 1000 meters
    Altitude range for every 1000 meters

    Important: the movement points on each card cannot be split between your climbers. You either use separate cards for each climber, or use all the movements on just one climber. Oxygen points cannot be split between two climbers either, but a climber can receive oxygen from more than one card.

    The general idea is to get to the top and then quickly descend, since the weather conditions there are the worst. Score your points and then get out.

    Climbers almost at the Peak
    Climbers almost at the Peak

    Make your best strategy, survive 18 days and win on K2!

    Unboxing, Rules and Gameplay Videos

    Unboxing:

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    Rules:

    Gameplay:

    Pedagogical Tips

    K2 is a game full of history, culture, knowledge and fun, in addition to stimulating logical-mathematical reasoning and resource management.

    Children have all the information at their fingertips: the cards show movement points and oxygen, and the board shows each space's requirements and the weather forecast. They learn to work with these variables, which means an excellent stimulation, as they need to calculate how much and what to spend to get to a certain space.

    Children's initial thinking is to run to the top, but by ignoring the weather forecast and the necessary oxygen can cause the death of the climber. There's a safeguard in the game through the rescue card, that allows the climber to descent and recover.

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    Rescue Card
    Rescue Card

    This means the mountaineer returns to the beginning and start over their climb. This is a good opportunity to teach about the dangers of a lack of planning.

    Furthermore, the story and culture of the Savage Mountain is an enriching experience. You can show pictures and videos of the mountain to increase the children's attention and immersion.

    From a pedagogical point of view, K2 teaches history, stimulates mathematical reasoning, resource management and, above all, it's fun!

    I recommend K2 for your collection!