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51st State Review: Survive from What's Left of the U.S.A.!

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In this game, you're part of one of the 4 factions that currently battle for what's left of the U.S.A. after years of destruction. Try to survive by making the most out of the few resources left, exchanging goods, plundering towns, or rebuilding the ruins around you. Which strategy will you use?

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によって翻訳されました Joey

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によってレビュー Joey

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Post-Apocalyptic Worlds

Post-apocalyptic settings depict the moment civilization on Earth as we know it is about to collapse, or has collapsed. Here are a few of the many factors that can cause it:

  • Sudden climate change;

  • Natural disasters;

  • Human destruction, like a nuclear holocaust, or

  • A pandemic, either natural, or caused by humans.

    A post-apocalyptic setting
    A post-apocalyptic setting

    In movies, post-apocalyptic worlds usually happen because of a catastrophic event, like a nuclear war, a global pandemic, a natural disaster, or a U.F.O. invasion.

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    Survivors, genetically mutated or not, try to survive in this harsh environment at any cost.

    That's the premise of 51st State, the board game!

    Game Info

    51 State is best played with 2 to 4 players, ages 10 and up, by designer Ignacy Trzewiczek. It was illustrated by Mateusz Bielski e Mariusz Gandzel.

    Game Box
    Game Box

    It was released in 2010 by Portal Games. Its main mechanics include: hand management, and variable player powers.

    Game Components
    Game Components

    Its designer, Ignacy Trzewiczek, has designed over 160 games, including Robinson Crusoé, Imperial Settlers, Stronghold, and Neuroshima Tactics, which, by the way, is set in the same universe as 51st State.

    In 2011, one year after it was released, it was nominated twice for Best Card Game: once by JoTa and once by Golden Geek.

    The Game

    The world as you know it no longer exists. There is no government. No army. No civilization. The U.S.A. has collapsed. And now, 30 years after the war began, new powers have finally tried to take control of this country in ruins. They aim to establish a new order to try to take control over the territory and create a new country, a new State: the 51st State.

    That's our premise!

    In this game, you're part of one of the 4 surviving factions, and they're all unique:

  • New York, which wants to rebuild their glorious city;

  • The Merchant's Guild, which controls information and trade;

  • The Appalachian Federation, which wants to rebuild and incorporate new territory and

  • The Mutants' Union, which ravages any land they find, looting any spoils left.

    The Mutants' Union and their 3 Contact Cards
    The Mutants' Union and their 3 Contact Cards

    Before you start playing, pick your faction, get your respective base card, 3 contact cards, and draw 4 other faction markers.

    Contact cards let you play cards from your hand, use your actions, and get the game going. They, alongside your faction's unique ability, let you do 3 different types of actions:

  • Conquest: the red contact card lets you plunder the spoils of a location a single time;

  • Incorporation: the gray contact card lets you incorporate and use the resources and special abilities of a location permanently and

  • Cooperation: the blue contact card lets you get resources from locations every turn.

    According to the type of contact card you use, you'll use one of the 3 parts of the other cards you'll play. These 3 parts each have a different color that represents the type of contact card you're using:

  • If you're Conquering, you'll use the red part of the card (top part);

  • If you're Incorporating, you'll use the gray part of the card (the middle) and

  • If you're Cooperating, you'll use the blue part of the card (bottom part).

    Location Card with its 3 Colored Parts
    Location Card with its 3 Colored Parts

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    A turn in this game includes 5 Phases:

  • 1) Lookout: time to reveal new cards on the board, and select them;

  • 2) Production: time to produce with your faction card, obtain Agreements, use your Spoils, and produce with your Incorporated locations;

  • 3) Actions: each player does 1 of the 12 possible actions from left to right, and keeps doing them until everyone passes because they can't do anything else;

  • 4) Count Victory Points: each player counts their current victory points and

  • 5) Clean-Up: discard all resource tokens you used and even the ones you ended up not using.

    In Phase 1, you'll set 5 new cards set on the table, and each player will, clockwise, take one card they want to play later on - that is, when they use it to put other cards in their hand in play.

    A Hand
    A Hand

    Phase 2 is crucial. It will give us resource tokens so we can play our actions. We'll get these resources, in turn, from our Agreements, Spoils, and any Incorporated locations that produce them.

    Resource Tokens
    Resource Tokens

    As for Phase 3, that's when we'll decide where and how we'll spend our resource tokens. We'll use our 12 possible actions to get more victory points.

    A Game in Play with Resources Spent on Cards
    A Game in Play with Resources Spent on Cards

    The 12 available actions we can use do a lot. Here are a few examples:

  • Use contact cards;

  • Redevelop locations;

  • Play, use, or exchange a leader;

  • Recycle cards in your hand;

  • Send a worker to work at a location or to one of your opponent's locations to get resources;

  • and many others.

    You'll count your victory points in Phase 4. Just add the points you got on your faction card, your Incorporated locations, and your leader card.

    Victory Points
    Victory Points

    One interesting thing that the game designer added is the Victory Point track. That's where you'll track your victory points, as the name suggests. It is located at the bottom of the game box.

    Bottom of the Game Box with the Victory Point Track
    Bottom of the Game Box with the Victory Point Track

    After you count your victory points, it's time for Phase 5, the cleanup phase. In this phase, each player will return their resource tokens, both the ones they used and the ones they didn't, to their owners.

    Game End

    If, on Phase 4, that is, when you count your victory points, one of the players gets 30 or more victory points, that turn will be your last. You'll play Phase 5, clean up, and the player with the most victory points wins.

    If two or more players are tied, the player with the most cards in hand wins. If there is still a tie, the player with the most unused resources and workers is the winner. If there is still a tie, players share the victory.

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    Strategy and Tips

    I, particularly, love games set in post-apocalyptic worlds, so 51st State was right up my alley. To me, the game starts as soon as you pick the factions you want to play.

    There are two possible scenarios: one is, the first player gets all 4 factions, picks the one they want, passes the rest to the player to their left, and so on and so forth. Or, you really throw it to chance and all players get a random faction. That way, you'll have to adapt your game plan to the faction you get. These two options are incredible to me because in both cases you'll have to adapt and create a different strategy depending on the faction you get.

    Another interesting detail is that, in Phase 1, the lookout phase, you'll have to select the cards you want from the board. So, consider each card thoroughly, that is, if you can play it easily, and the bonus you'll get with it. Take all of that in consideration.

    You might even think, "oh, so I'll need luck for everything?", and that if you only get bad cards you'll lose, etc… That is true, but, the game mechanics, that is, the 12 possible actions you can do, can mitigate bad luck because one of them lets you recycle the cards in your hand. So, don't complain: you can use anything in a post-apocalyptic world!

    In Phase 3, the action phase, use each action logically, that is, first create more resources and then use them on other cards and/or locations, yours and your opponents'. If you don't plan your actions well, you'll run out of resources fast.

    If you follow these tips, the only thing left to do is use your unique abilities (from each faction) well. You'll risk losing the game if you ignore that ability in favor of a bold strategy that only works in your head. Each faction ability, in its own way, makes the game easier, and that's why they're there.

    Use your best strategy, each unique faction ability, and win a game of 51st State!

    Unboxing, Rules, and Gameplay Videos

    Check out this Unboxing:

    Learn the rules:

    Watch some gameplay:

    Teaching Moments

    If you're looking for a survival game that encourages you to work on your logic skills and is highly strategic as well as immersive, 51st State is perfect for you.

    If you're looking for something more casual, you can turn your victory points into survival points. This will change everything and encourage everyone to work on their skills as they play. Everyone will be able to refine their logic skills, as they'll need to get resources before using them. As the game goes on, everyone will learn something new!

    Then, as a result, many of you will already start creating strategies, such as playing a certain card to get the resources you need, or the points you need to win the game.

    In addition, this game was beautifully illustrated. It is very immersive, and the cards, besides gorgeous, show exactly what a post-apocalyptic world can look like.

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    If you wish so, you can take this chance to speak to your friends and family about the dangers of exhausting the Earth's natural resources, and how important it is to preserve nature. All you need is some imagination.

    51st State is a lot of fun, and teaches us a lot about logic, strategy, and managing resources!

    See you next time!