Set and Genetics
The story of how Set was created is a curious one, to say the least. It was developed by population geneticist Marsha Jean Falco in 1974. At the time, Marsha was studying epilepsy genetic patterns in German Shepherd dogs and, to do so, she began to represent the dogs' genetic data by drawing symbols on cards and then looking for patterns in the data.

This made her research easier and at the same time made her realize the potential of this type of symbolic representation as a challenging puzzle. After that, with the encouragement of friends and family, Marsha developed and marketed the Set card game. Since then, the game has become a huge success both within and outside the mathematical community.
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Cool, right? Time to meet Set!
Set - Game Info
Set is a game for 1 to 20 players, ages 6+, by designer Marsha J. Falco. Art by John Langdon and Franz Vohwinkel.

The game was released in 1988 by Set Enterprises. In Brazil, Set was released by several publishers, the most recent being in 2019, by Galápagos Jogos. The game's main mechanics include set gathering, pattern recognition and real-time play.

In 1991, Set won the Mensa Select Award, in 1995 it came in 2nd place in À La Carte awards, and in 1997 it was again awarded the Parents' Choice Gold Award.
Let's play!
The Game
The idea behind Set is simple, but extremely challenging. The game is dynamic and tests the visual perception of players all the time. The objective is to find the largest number of sets before the other players do! The game's dynamics involve quickly identifying patterns in 3 cards among the 12 that are laid out on the table. Are you ready?
Each card in the game has 4 categories: quantity, color, shape and shading. Each card has:

For try-hard gamers out there, it's worth mentioning that there are 81 cards in total, and that the colors, shapes and types of shading can - and will! - vary between different editions of the game; it's certainly something we see in Brazil, since there were several editions from different publishers. I'll give the example of the edition I'm doing for this review:
The setup is very simple: just shuffle all 81 cards, place 12 of them face-up in the center of the table in a 3x4 grid and leave the remaining cards face-down together in a deck to the side. That's it!

Set has no turns - it is played in real-time, which means all players compete simultaneously, trying to find and take for themselves a set of 3 cards that are either completely the same or completely different in any category.
It's simple, just analyze whether the 3 chosen cards have:
There you go! The real fun in Set is to rush out to find pattern - or rather, patterns - before your opponents.
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The following image shows an example of a pattern, a Set, in which:

In the next image, we have an example of something that is not a Set, because:

The flow of the gameplay should be something like this:
Important: if, during the game, upon checking the 12 cards, everyone agrees that there is no possible Set among them, 3 new cards are brought from the deck, and now there should be 15 cards in the center of the table. Once a Set is confirmed among the 15, no new cards should be brought from the deck, thus returning to 12 cards and the game continues.
That's how to play Set!
Ending the Game
Even if the deck of cards runs out, the game continues, only without new cards placed on the table, until the remaining cards no longer can form a Set.
Now it’s time to count points. Each Set awards 1 point, and incorrect Sets discount 1 point. Whoever has the most positive points at the end, wins!
Strategy Tips
The golden tip for Set is: be quick! Don't get distracted! Keep your eyes on the 12 cards.
I'll be honest, eventually your eyes will get tired. Looking for patterns all the time really is exhausting, but that doesn't take away from the merit or fun of the game. Or maybe it's just because my eyesight is already tired, who knows?
I confess that the hardest part for me is remembering the 4 categories to be analyzed. In case you have the same difficulty, they are: color, shape, quantity and shading. Try to memorize these categories!
At first, it may not be easy to identify whether the 4 categories are completely the same or completely different, but this is just practice. Over time, you will become so fast that you will infuriate your opponents! For some, it may be easier, but remember: practice! Eventually you will become an expert in finding patterns.
Another important tip: check carefully before shouting Set!, because after that there is no going back. You will either gain or lose 1 point. Don't be hasty, even though it's a real time game - patience is part of the process.
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Use your logic and visual perception to spot patterns and win in Set!
Unboxing, Rules and Gameplay videos
Unboxing:
Rules and Gameplay:
Pedagogical Tips
Set is an excellent option if you want to stimulate children's attention, logical thinking and visual perception.
It's a non-stop dynamic, since you need to be focused at all times throughout the game, checking if there is a pattern of color, quantity, shading and shape. It is an excellent exercise, because repetition leads to perfection.
Visual perception, together with focus and attention, will be uninterruptedly present, since it is based on these stimuli that the patterns are confirmed.
Set is not a game that potentially stimulates something in children, it stimulates nonstop and incentivizes real time thinking.
Take advantage of the game to teach your child about different shapes, colors, quantities and shadings. Remeber that the minimum age is 6 years - don't be shy to play it a lot!
Pedagogically, Set brings important stimuli and is fun!
I recommend Set for your collection!
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