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15 Magic & Witchcraft Board Games: Supernatural Fun!

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From classics like Talisman to modern favorites like Witchstone, explore (or revisit) games that turn your table into a truly magical battlefield.

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被某某人翻译 Nox (Markos)

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审核人 Tabata Marques

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Magic & Witchcraft Board Games to Play with Friends

If you love worlds filled with spells, potions, and epic duels, magic-themed board games are made for you.

These games go far beyond rolling dice. They transport players into realms of witchcraft, battles between mighty wizards, and even dark investigations into sorcery. Some are light and playful, others are deep strategic adventures that can last for hours. What they all have in common is that they let your imagination run free.

Here are some of the best board games featuring magic, wizards, and witches.

Abracada...What?

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- Players: 2 - 5

- Play time: 30 minutes

- Recommended age: 7+

A deduction and spell-casting game where players are apprentice magicians trying to cast spells without knowing which cards they hold. The goal is to defeat opponents with magic while mixing in humor and bluffing.

The fun comes from watching what others play and deducing what must be in your hand. Each spell has a unique effect, so bluffing or taking risks can completely change the outcome.

Fast, funny, and ideal for families or groups of friends who enjoy light, creative games.

AFFLICTION: Salem 1692

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- Players: 2 - 4

- Play time: 30 - 60 minutes

- Recommended age: 12+

Set during the infamous Salem witch trials, this game casts players as townsfolk accusing and defending historical figures.

The focus is on intrigue and manipulation: recruit allies, accuse enemies, and influence characters. Every decision can change the course of the “witch hunt.”

Beyond its dark theme, it offers an engaging historical experience that combines strategy with immersive storytelling.

Black Rose Wars

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- Players: 2 - 4

- Play time: 90 - 150 minutes

- Recommended age: 14+

A mage combat game filled with spells and destructible environments. Each player is a sorcerer fighting for the Black Rose throne.

Its biggest strength is the massive variety of spells and the ability to customize your grimoire. Every match becomes a spectacle of magical explosions and fierce rivalries.

A great choice for players who enjoy epic battles and detailed miniatures.

Gloomhaven

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- Players: 1 - 4

- Play time: 60 - 120 minutes

- Recommended age: 14+

Often ranked among the best adventure games of all time, Gloomhaven immerses players in a cooperative fantasy campaign filled with magic, monsters, and exploration.

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Each character has unique abilities that grow throughout the campaign. Narrative choices shape the world, creating an epic and immersive journey.

A heavyweight title perfect for players who want to dive deep into a magical saga that can span dozens of sessions.

Harry Potter: Hogwarts Battle

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- Players: 2 - 4

- Play time: 30 - 60 minutes

- Recommended age: 11+

A cooperative deck-building game that recreates the fight of Harry, Hermione, Ron, and Neville against the Dark Forces.

Each game represents a school year at Hogwarts, with increasingly difficult challenges and villains. It feels like following the characters’ growth across the series.

Fans of J.K. Rowling’s world will love it, but even newcomers can enjoy the cooperative fun.

HeroQuest

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- Players: 2 - 5

- Play time: 90 minutes

- Recommended age: 14+

A 90s classic, HeroQuest blends dungeon crawling with medieval fantasy, complete with wizards and spells.

One player controls the monsters and the board, while the others explore dungeons, collect treasure, and battle creatures. Spells are vital to overcoming challenges.

Nostalgic, easy to learn, and still captivating new players with its magical adventure feel.

Mage Wars Arena

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- Players: 2

- Play time: 90 minutes

- Recommended age: 13+

Each player is a dueling mage with their own spellbook. Unlike many card games, in Mage Wars you have access to all your spells from the very beginning and decide how to use them.

This gives the game tremendous strategic depth. Duels depend not on deck luck but on your ability to plan. With tactical combat and limitless magic, it is a true arena for wizards.

Pagan: Fate of Roanoke

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- Players: 2

- Play time: 60 - 90 minutes

- Recommended age: 12+

An asymmetric game where one player is a witch and the other a witch hunter. The witch must complete a secret ritual, while the hunter must uncover their identity before it is too late.

The tension never lets up, since every move could reveal clues or throw the opponent off track. The hunter must investigate carefully and manage resources, while the witch relies on bluffing and subtlety.

The Roanoke setting creates a dark, immersive mood, making the game feel like a mystery unfolding round by round.

Res Arcana

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- Players: 2 - 4

- Play time: 30 - 60 minutes

- Recommended age: 12+

In Res Arcana, you play as a mage trying to master artifacts and monuments with the help of magical creatures and items.

The twist is that each player has only a few cards and must make the most of them, creating powerful combos. It is streamlined but very strategic.

Quick, intense, and full of magical dueling, with enough variety to make every game unique.

Septima

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- Players: 1 - 4

- Play time: 60 - 90 minutes

- Recommended age: 12+

You lead a coven of witches competing to prove themselves worthy of succeeding the great Septima. The game combines planning, cooperation, and the constant risk of public suspicion.

Simultaneous actions create moments of indirect cooperation but also risk. The more power you display, the more likely you are to draw witch hunters’ attention.

Balancing loyalty to your coven and protecting yourself makes Septima a tense yet highly thematic experience.

SpellBook

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- Players: 1 - 4

- Play time: 45 minutes

- Recommended age: 12+

Each player builds their own spellbook as the game progresses. Gather resources and use them to unlock increasingly powerful spells.

The progression feels very rewarding. You start with simple abilities but soon unleash devastating effects, keeping the game dynamic and varied.

Smooth mechanics combined with enchanting artwork reinforce the theme of growing magical power.

Talisman

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- Players: 2 - 6

- Play time: 90 - 120 minutes

- Recommended age: 13+

A fantasy classic, Talisman takes players on an epic quest for the Crown of Command.

Light and full of emergent storytelling, the game offers monster encounters, magical items, and spellcasting. Dice rolls and card draws heavily influence the journey, keeping it unpredictable.

Despite its simple rules, it creates memorable stories with funny, improbable, or epic moments.

The Big Book of Madness

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- Players: 2 - 5

- Play time: 60 - 120 minutes

- Recommended age: 12+

In this cooperative game, apprentices open a forbidden book and must battle the monsters released from its pages.

Deck-building is at its core. Players prepare useful spells and cooperate to fight curses. Teamwork is essential to prevent chaos from overwhelming you.

The atmosphere blends humor and tension. The clumsy apprentices face terrifying monsters in what feels like a race against time.

The Witches

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- Players: 1 - 4

- Play time: 90 minutes

- Recommended age: 13+

Based on Terry Pratchett’s Discworld, The Witches follows young witches learning to handle both magical and everyday problems.

The game is full of lighthearted moments, with challenges ranging from serious to absurd, always with Pratchett’s trademark irony.

Accessible and luck-driven, but charming thanks to its humor and whimsical sense of adventure.

Witchstone

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- Players: 2 - 4

- Play time: 60 - 90 minutes

- Recommended age: 12+

In Witchstone, players build their own magical cauldron by linking hex tiles that trigger different actions.

The key mechanic is the cascade effect. The better your connections, the stronger your turn becomes. This creates a satisfying sense of progress and construction.

With multiple mechanics combined, such as routes, crystals, and spells, Witchstone offers a deep yet fluid and entertaining experience.

Conclusion

From asymmetric duels to tense cooperative challenges, from nostalgic classics to modern designs, magic and witchcraft games offer a wide range of experiences. Some highlight humor and accessibility, others focus on deep strategy, but all embrace the supernatural.

Playing any of them feels like opening a grimoire. You never know exactly what will happen, but the magic is always guaranteed. Which one is your favorite?