COUP Review & Rules - Bluffs, Thefts and Coup d'etat!
Coup is a wonderful game with plenty of bluffs and strategies!Edit Article
Actions in a turn
Income- Take a coin from the Treasury (This action cannot be blocked).
External Aid- Get three coins from the Treasury (This can be blocked by the Duke).
Coup D'etat- Pay seven coins to the Treasury to eliminate one of another player's Influences (This action is unblockable and is mandatory if the player in action has 10 or more coins). Character Actions: Each character has special actions and/or action blocking abilities, and the characters' actions can be contested by other players on the spot. When being contested, the player of the action or block must show his card. If he has the character of the action or block, he discards his card and draws another one, otherwise the one who contested must eliminate one of his Influences.
Assassin: Pay three coins to the Treasury and try to eliminate another player's Influence (this action can be blocked by the Contessa).
Captain: Take two coins from another player. You can block another player who tries to use the Captain action to get coins from you.
Duke: Take three coins from the Treasury. It can block the request for external help from other players.
Contessa: Can block Assassin's action of attempted murder against you.
Ambassador: You can take two cards from the Court Deck, swap from zero to two of these cards with your cards face down, and return two cards to the Court Deck. It can block the Captain's action from taking coins from you.
Inquisitor: Choose whether to take a card from the Court Deck and exchange or not that card with one of your Influences, or to take an Influence card from another player and exchange it for one of the cards from the Court Deck. It can block the Captain's action from taking coins from you.
Reformation: Expansion 1
Jester and Bureaucrat
Jester(can replace Ambassador) - You can take a card from the Court Deck and a card from another player and can exchange it with one of your cards, after that return a card to the Court Deck and another to the player who had his card taken. Can Block the action of another Jester and the Captain.
Bureaucrat(can replace Duke) - Can take 3 coins from the Treasury but must give one of these coins to another player.
Abusing the DukePlayers who accumulate a large amount of coins quickly (for example, using the Duke in all their actions) can be targeted either to have their coins stolen or to lose an Influence. So, a moderation in your actions can help you avoid a spotlight and make it to the end of the game (perhaps even with your two Influences intact).
The AssassinA widely used strategy is betting on the Assassin. Reaching up to 7 coins having people stealing from you or Dukes blocking external aids can be a very difficult task, that's why many players use the Assassin (whether it's in their hands or not) to eliminate other players more quickly. But it's a very risky strategy, the Assassin can be blocked by a Contessa, and then you lose your 3 coins for nothing, although the Contessa is a card often snubbed by players for having no actions beyond the Assassin's block. Remember that when someone contests the Assassin's action and loses his/her response, that player loses two influences (if he still has both), one for erroneously contesting an Assassin and the other for his action.
Shuffling everything with Ambassador and InquisitorAnother strategy used at various stages of the game are to search inside the Court Deck using the Ambassador and Inquisitor. Regularly, your hand can come with duplicate cards or just cards that do not help you collect coins or eliminate your opponents more easily, so it is a good strategy for you to try to get new cards in the Court Deck. You might try looking for a Duke or Captain to speed up your coin gain or an Assassin to eliminate Influences faster, or maybe even look for that Contessa to protect yourself at a crucial moment. An advantage of this strategy is that even if you don't have the Ambassador or Inquisitor, these actions are hardly contested by other players for not hitting any of them and not changing your amount of coins, allowing a safer bluff.