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Stone Age Review: fight prehistorical challenges!

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In order to survie, you must hunt and collect resources - wood, clay, stones -, in order to make tools, build huts and create farms. Let's face the Stone Age challenges!

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переведено Antonio Carlos

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рассмотрено Antonio Carlos

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The Stone Age

The Stone Age, one of the Prehistoric phases, was a period in which stone tools were created, as this was the most advanced technology of the time. Wood, bones and other materials were also used, but stone, being the main material, was used in tools and weapons, both cutting and percussion.

Stone tool
Stone tool

The Stone Age can be divided into three periods:

  • Paleolithic (or Early Stone Age): when hunting was the main activity;
  • Mesolithic: transition from hunting to other activities;
  • Neolithic (or Late Stone Age): when agriculture and livestock farming emerged.

    It is precisely in these three historical periods that we will play Stone Age!

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    Stone Age - Game Info

    Stone Age is a 2-to-4 players game, age 10+, created by designer Bernd Brunnhofer. Game art by Michael Menzel.

    Game Box
    Game Box

    Released in 2008 by Hans im Glück, Stone Age was released in Brazil in 2015, by Devir. The main mechanics include worker placement, gather resources, dice-rolling, progressive turn order and making deals.

    Game Components
    Game Components

    Since release, Stone Age has received nominations and awards for best game. Some standouts include Golden Geek, Meeples Choice, and the renowned Spiel des Jahres, one of the most important awards in the boardgames universe.

    Let's play!

    The Game

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    The Stone Age was a tough time indeed. Hunt for survival, make stone tools, collect wood and clay, develop agriculture, build huts, and feed the tribesmen were all hard tasks. In addition, there was a constant struggle for a part in all these activities. Surviving was not easy!

    The game is completely iconic, which means there are no reading parts, but it requires a lot of strategy. It also has one of the best mechanics: workers' placement. This reflects the difficulties of the period, where everything was fought over — resources, locations, food, and so on.

    Lack of food is looming. It will be necessary to hunt and develop agriculture, otherwise many things will be lost — resources and, within the game, victory points. You're always pressed to make decisions, and this is the true spirit of the game.

    Main Game Board Overview
    Main Game Board Overview

    Each player begins with 5 people and 12 food. This is the starting point, and from here on it's survival of the fittest.

    Player Board with marked Resources and Buildings
    Player Board with marked Resources and Buildings

    Each round has 3 distinct phases:

  • Phase 1: place your people on the board;

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  • Phase 2: use the actions of the placed people;
  • Phase 3: feed the people.

    Phase 1 is the most strategic in the whole game. At this point, players place their people in various locations on the board, where they can perform actions such as:

  • Making tools: improves dice rolls;
  • Hut: generates more people;
  • Practicing agriculture: reduces the need for food;
  • Hunting: provides food;
  • Forest: collects wood;

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  • Clay pit: produces bricks;
  • Quarry: provides stones;
  • River: collects gold;
  • Civilization cards: grant bonuses and boost final score;
  • Building huts: grants points during the game.
    Game Board with placed people
    Game Board with placed people

    When all players have placed their characters, Phase 2 begins, in which actions are performed. These can happen in three different ways:

  • in some locations, just have your people there collect the resource;

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  • others require some resource exchange, or payment;
  • some require dice rolls to determine success or failure.
    Use Resources to Build a Hut and score Victory Points
    Use Resources to Build a Hut and score Victory Points

    Life wasn't easy in the Stone Age, and this is shown in the game. Sometimes, your people come back empty-handed.

    Finally, Phase 3 arrives, when your people need to be fed. Each person consumes one food unit at the end of the round. This is where agriculture helps: each advance in this part reduces the people's total consumption by one - that is, feeds 1 member of your tribe.

    If there is not enough food, the player has two options after giving up all available food:

  • exchange resources for each missing food unit;
  • lose 10 victory points.

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    Food requires constant attention in Stone Age, so don't let it run out! After this phase, the Civilization Cards are replaced on the main board and the next round begins.

    This is how a turn of Stone Age works!

    Ending the Game

    The game can end in two ways:

  • If there are not enough civilization cards remaining to fill the display at the beginning of the round, the game ends immediately. In this case, no new round is begun;
  • If at least 1 building stack is empty. In this case the current round is played to the end, i.e. the people must still be fed.

    After this, the final scoring is done:

  • calculate the Civilization Cards points;

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  • each unused resource is worth one extra point;
  • these points are added to those earned during the game (through building).

    The player with the most points is the winner!

    In case of a tie:

  • the player with the greatest food production wins;
  • if the tie persists, the player with the most tools wins;
  • if there is still a tie, the player with the most people wins.

    Strategy Tips

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    Stone Age needs a lot of logistics, strategy and management. In Logistics, you can try to build a hut with resources that you don't have yet. Just place one person where you want to build and the others where you can get the needed resources. Then, just do a proper sequencing. Logistics 101: collect, and then build.

    This also requires a lot of strategy and management. In fact, for me, Stone Age is a perfect game, and that's something I don't say lightly. It has a lot of strategy and mechanics that fit the theme very well. Everything in it makes sense.

    Each of the three phases has its own planning, so I'm going to analyze them separately.

    When thinking about where to place your people during Phase 1, at first it may seem that there are lots of places to go - in fact, there aren't. You will notice during the game that each location has perks that make your choices very strategic:

  • Some locations accept only one person at a time;
  • Others have a max limit, depending on the number of players;
  • Some require that you place two people and do not allow anyone else;
  • And there are also locations with no max limit.

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    Some locations provide resources used to build huts and obtain civilization cards. The huts awards points when built, while the civilization cards award points at the end of the game, and some also grant resources during the game. If you have spare resources at the end of the game, they also award points.

    In Phase 2, since actions happen in three different ways, here are the best strategies:

  • If the location is just place a person and collect the resource: it is better to be the first to get there in Phase 1, since these are the most sought-after locations.
  • If it is a location that requires resources: you should have it already or gather it in the same turn, otherwise you will return empty-handed.
  • If it is a dice-rolling location: the more people here, the better, since you roll dice for the same amount of people allocated. In other words, more people means a greater chance of success. However, since it is a dice roll, there is still the risk of returning empty-handed. To mitigate this, use the tools built by your tribe, since they increase the value of the roll. Don't forget to build them!

    Notice that much of Phase 2 depends on well-planned actions in Phase 1. They are closely interconnected.

    And now for Phase 3, feeding your tribe, I recommend that whenever you are the starting player for the round, in Phase 1 you go straight to the Fields. This location only accepts one character, so make sure it is yours! As mentioned, each advance in farming reduces the food needed by 1. Don't forget that.

    Now, if you run out of food (and this is somewhat common), choose between resources or victory points. See which one impacts you less!

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    Unboxing, Rules and Gameplay Videos

    Unboxing:

    Rules:

    Gameplay:

    Pedagogical Tips

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    If you want a game that develops logical thinking, resource management, and also basic logistics, withouth leaving strategy aside, look no further than Stone Age. On top of all that, we can also explore historical and cultural concepts.

    Stone Age is a really family-friendly game, highly thematic, and with stunning art. It provides several stimuli for children.

    The game encourages resource management and logical reasoning to decide when to collect something. It also requires logistics to perform actions in the correct order, otherwise you may end up empty-handed. It's also a great lesson in strategy.

    Stone Age should be enjoyed and appreciated. Its replayability is enormous, which means that no two matches will be the same. This way, the stimuli are always renewed, and the kids will never have that feeling of "I've already played it and it will be repetitive". Go, Stone Age!

    Not to mention that it is possible to use the game as a starting point to talk about history and culture, since all the elements refer to the Stone Age. Take advantage of this!

    Pedagogically, Stone Age teaches history, stimulates logical thinking, resource management, and is also fun!

    I recommend Stone Age for your collection!!!